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Aura
Mastery
Shadowmoor Theme Deck

When playing the "Aura Mastery"
deck, you control the Auras, so you'll control the game! Prison
Term and Curse of Chains are Auras that lock down your
opponent's creatures. Armored Ascension and Steel of the Godhead
are Auras that enhance your own creatures, supercharging them
into mighty combatants. Mine Excavation can return an expended
Aura from your graveyard to your hand. And Glamer Spinners,
which can be played at any time, moves Auras from one permanent
to another—including itself—when it comes into play!
But the fun doesn't end there!
When you consider the cards that create surprise blockers and
the cards that let you tap your opponent's creatures at will, it
will be clear that Auras aren't the only things you've mastered
$10.99
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Overkill
Shadowmoor Theme Deck

If you believe that anything
worth doing is worth overdoing, then the "Overkill" deck is
right up your alley. It's filled with brutal creatures like
Boggart Ram-Gang and spells like Flame Javelin that'll burn your
opponent's creatures to a crisp. But when you're tired of
fighting fair, the deck pulls out its secret weapons!
Jaws of Stone deals damage equal
to the number of Mountains you control. Howl of the Night Pack
gives you a 2/2 Wolf for each Forest you control. Both are good
in their own right. However, thanks to Elsewhere Flask and
Prismatic Omen—which turn all your lands into Mountains or
Forests—these mighty spells can be mind-bogglingly, jaw-droppingly
explosive.
$10.99
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Mortal
Coil
Shadowmoor Theme Deck

Like to exploit weakness? Then
grab the "Mortal Coil" deck! This deck focuses on tricks you can
pull with -1/-1 counters. Of course, the most basic "trick" is
simply to put them on your opponent's creatures, which Grim
Poppet, Torture, and Incremental Blight do with ease. But you're
cleverer than that!
The deck has lots of creatures
with persist, like Gravelgill Axeshark. When one dies, if it
didn't have a -1/-1 counter on it, it'll return to play with a
-1/-1 counter. Then use Leech Bonder or Fate Transfer to move
that -1/-1 counter to one of your opponent's creatures! Your
opponent gets weaker, you get stronger, and persist is set to go
again. Winning the game has never been so hilariously cruel.
$10.99
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Army of
Entropy
Shadowmoor Theme Deck

If you're ready to win without
mercy, then the "Army of Entropy" deck is for you. This horde of
marauding creatures is supplemented by spells and abilities that
load up your opponent's creatures with -1/-1 counters. If Scar,
Puncture Bolt, or a creature with wither kills an enemy
creature, you're rewarded with another -1/-1 counter for a
different creature, courtesy of Blowfly Infestation!
What happens if the -1/-1
counters don't inflict death on their recipients? No problem—Kulrath
Knight will neutralize those creatures anyway. Barring that,
your ravenous forces can just run over the depleted defenders.
By the time you play Din of the Fireherd to both add to your
army and demolish your opponent's board position, the game is
all but over.
$10.99
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Turnabout
Shadowmoor Theme Deck
Normally, tapping your creatures
leaves you defenseless. With the "Turnabout" deck, having a
bunch of tapped creatures leaves you primed to strike! Safehold
Sentry, Pale Wayfarer, and any creature equipped by Umbral
Mantle have Untap abilities that let them untap to provide an
awesome bonus! Devoted Druid and Barrenton Medic can also untap
at a moment's notice.
Take advantage of all your extra
untaps not just by being ready to block, but also by playing
spells with conspire, by using Revelsong Horn to pump up a
creature, and by enchanting a creature with Presence of Gond to
quickly create an army of Elves. Use your tapping and untapping
tricks to support a swarming, opportunistic fighting force, and
you'll run circles around your opponent!
$10.99
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